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  • @ guest_339526:
    oh, and then a sync error so no resurrection. doh... we were fighting for 15 mins already, 1.6k/4k hp left.
  • @ guest_339526:
    I'm really mad and disappointed at the same time.
  • @ Adam:
    20% doesn't mean you're stunned every 5 turns. As you know when you're dealing with percentages, anything can happen
  • @ Adam:
    Also, when you get a sync error it's probably because you're fighting too fast without leaving your skills enough time to deal damage, but the server still records the right values
  • @ guest_339526:
    about percentage, I'm quite educated to know some of probability theory. earlier i gave some calculations which are showing smthng must be definitely
  • @ guest_339526:
    wrong. events which have probability of like 0.25% or even less happen way too often when it comes to enemies' skills.
  • @ guest_339526:
    and on the contrary my poison skill doesn't apply poison like never. tho burn skill proced whole 2 times in 350+ turns fight.
  • @ guest_339526:
    wich is quite awesome since i had not much luck seeing my skills proc often lately. but now this looks suspicious lol
  • @ guest_339526:
    btw, when r u planning to get lootable items back? as i get it there's no other way to get essences
  • @ Adam:
    What does exactly have like 0.25% of probability?
  • @ Adam:
    As per the lootable items, they will be added-back in the next updated, hopefully tomorrow
  • @ Adam:
    Sorry about it
  • @ guest_339526:
    0.25% probability of a stun effect activation 5 times in a row with 20% rate
  • @ Adam:
    Well, as I said, it's completely random, there are no fixed chances or anything "hidden" behind the scenes. It was just bad luck
  • @ guest_339526:
    i get what you say, Adam, all I'm sayi g that this is way too strange. in one fight elizabeth with her 20% stun rate makes x4 and x5 series to me.
  • @ guest_339526:
    while my 25% poison rate skill barely makes it 1/10, even 20 i believe. that's way too much of a difference which makes me think something is wrong
  • @ guest_339526:
    it may be poor randomizer process or command or smthng. as far as i know there is no pure randomness at all, since it's all about physical state of
  • @ guest_339526:
    hardware. so thinking of this leads to thoughts like may be something's wrong with the script or the way it's being executed or smthng.
  • @ guest_339526:
    just an idea of bad luck can't be an explanation to repeating series of events on diff time lines, like several days. or I i have to buy a lottery
  • @ guest_339526:
    ticket! might have a chance to win jackpot! 😀😀😀
  • @ guest_339526:
    or again, here, mob with 20% dodge rate. he dodges 3/5 of my atks! why poison skill with 25% rate doesn't proc eve close to this probability?
  • @ Adam:
    Consider poison doesn't stack if the mob is already poisoned.
  • @ Adam:
    So, if you would poison him again on next attack, it will skip the poison in that case. I hope it makes sense to you.
  • @ Adam:
    Also, the exactly same randomness generator works for both the player and the opponent.
  • @ Adam:
    This means, if a mob can dodge 3/5 attacks, you can too, with a 20% chance as the function is shared.

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